Monday, February 23, 2015

What is going on? (Post 1)

I love games. It is that simple. So why not learn how they work. That's why I am creating a game.

I decided my platform for creating game will be on Unity. It is an intuitive, diverse, and easy way of creating a game master piece. With it you can create, 3D and 2D games, model and animate characters, set up lighting, use physics, use audio, get sued for selling a game without Unity's permission, and more! It's a huge bundle

So everyday I am dedicating as much time as I can to these three steps, learning, programming, and playing.

In my step for learning I will use Unity's official website (http://unity3d.com/). As well I will be doing side research on different platforms, like YouTube, I will also research other people's first hand experiences with Unity, a person I most likely reference is Nelson Sexton, the creator of the game "Unturned" that has reached the steam market and has millions of hours played around the world in such a short time, and he is my inspiration because, he is also in high school, and is 17 years old programming constantly even with school. On Unity's website I will watch tutorials, read articles, etc. On YouTube, I will learn extras and get help if I am stuck.

On my second step I will be programming, lots of my programming will be on mini projects supplied by Unity (http://unity3d.com/learn/tutorials/modules). By just starting with a ball that can move from play command to creating a full model with a smooth animation. I may also create my own mini projects to help myself learn different concepts. By doing these little projects I will learn how to make my final project which will be in the background for most of the time that I am developing until I am nearing the end, I will compile different parts of my final project by compiling some aspects of my mini projects into it. I have yet to decide what theme I want, that is where my third step comes in.

On my final step I will be playing my own games and other games. By playing my games I will see what is fun, what is bugged, and what is unnecessary to have a good game. But the most important step is playing games that I enjoy,scanning out aspects of why I love them. I will play games like, Team Fortress 2, Portal, Star Bound, Garry's mod, and some classics. I will look at game aspects like multiplayer, design, music. exploration, and more. I will also have "consultants", other students who will help me find what is so much fun, why it is so good. We may play multiplayer games and see if it is communication that makes

These are my goals:

Week 1:
-First mini-project
-Brain storm ideas
-Explore games
-Praise Gaben

Week 2:
-Second mini-project
-Begin research on other peoples troubles and notate
-Watch extra tutorials

Week 3:
-Third mini-project
-Create my own mini-project
-From research create game ideas
-Start programming final project

Week 4;
-Fourth mini-project
-Figure out final idea
-Final project

1 comment:

  1. Ah, very interesting. I applaud you for finding time to do this - I like games as well (though probably a different king), but I would never have time to make my own, so doing that would be a distant dream for me. For you, though, it seems to be a reality. Do you plan on becoming a game developer when you grow up, whether as an independent or as part of a company?

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