Wow, I'll bet it takes a lot of effort to create this three-dimensional demo of the game. I've mentioned the time when I myself dabbled in the video game world, but it wasn't nearly as complex as your project here. I can't wait to see how it turns out!
Hi Fred, This looks like a really interesting and fun game! I like what you've done so far with this kind-of parkour simulation but maybe you could also add some more texture and color to the graphics, that would make it even more awesome. Other than that, nice job, and good luck!
Its a lot simpler than you think, it does take lots of time, but it is quite easy because "If it works it's good" -Steinberg. The only thing that is hard is learning Unity's engine libraries, like WHAT IS A QUENTERNEUM!? Also on my last post I was asked what is the difference between C# and C++, the main difference is C++'s ability to do low level memory manipulation.
Wow, I'll bet it takes a lot of effort to create this three-dimensional demo of the game. I've mentioned the time when I myself dabbled in the video game world, but it wasn't nearly as complex as your project here. I can't wait to see how it turns out!
ReplyDeleteHi Fred,
ReplyDeleteThis looks like a really interesting and fun game! I like what you've done so far with this kind-of parkour simulation but maybe you could also add some more texture and color to the graphics, that would make it even more awesome. Other than that, nice job, and good luck!
Its a lot simpler than you think, it does take lots of time, but it is quite easy because "If it works it's good" -Steinberg. The only thing that is hard is learning Unity's engine libraries, like WHAT IS A QUENTERNEUM!? Also on my last post I was asked what is the difference between C# and C++, the main difference is C++'s ability to do low level memory manipulation.
ReplyDelete